//
//  GameDefine.h
//  Game2048
//
//  Created by x86mac on 15-8-24.
//
//
#include "cocos2d.h"
using namespace cocos2d;
#ifndef Game2048_GameDefine_h
#define Game2048_GameDefine_h
USING_NS_CC;
#define ROW 4
#define COL 4

static int TILE_WIDTH = 150;
static int SPACE = 5;


enum class Move_Dir
{
    UP,
    DOWN,
    LEFT,
    RIGHT
};

static Color4B colorbg = Color4B(180,180,180,255);
static Color4B color0 = Color4B(200,200,200,255);
static Color4B color2 = Color4B(238,228,218,255);
static Color4B color4 = Color4B(238,220,200,255);
static Color4B color8 = Color4B(244,177,120,255);
static Color4B color16 = Color4B(236,140,84,255);
static Color4B color32 = Color4B(244,124,95,255);
static Color4B color64 = Color4B(234,88,57,255);
static Color4B color128 = Color4B(240,214,133,255);
static Color4B color256 = Color4B(240,210,120,255);
static Color4B color512 = Color4B(240,210,100,255);
static Color4B color1024 = Color4B(240,204,80,255);
static Color4B color2048 = Color4B(240,200,50,255);
static Color4B color4096 = Color4B(35,195,121,255);
static Color4B color8192 = Color4B(40,155,100,255);


#endif
